You
šŸ‘‹ I’m Narayan, a Designer and graduate student at Carnegie Mellon University focused on building playful human-human and human-machine interactions. With a foundation in architecture, I use systems thinking and rapid prototyping to create digital products that feel responsive, intentional and are grounded in existing ecosystems.
I'm Narayan, a Designer and graduate student at Carnegie Mellon University focused on building playful human-human and human-machine interactions. With a foundation in architecture, I use systems thinking and rapid prototyping to create digital products that feel responsive, intentional and are grounded in existing ecosystems.

šŸŽÆ I care about creating joyful interactions — whether that's between people or between people and interfaces. The core question I keep coming back to: how do we make technology feel playful and present in the physical world rather than extracting people into screens? I'm interested in interactions that feel natural, where the interface fades into the background and people can focus on what they're actually doing.

šŸ› ļø For me, craft is the intuition we develop working with tools over time. It's about guiding people's attention so effortlessly that they don't think about the design at all. When I'm designing, I'm thinking about how people move, where their eyes go, what opportunities exist in those movements. The goal is always making things simple — design should enable what people want to do, not become the work itself.

✨ What I've been up to and where I want to head: I'm learning that boring infrastructure work is where real impact happens. Building repositories, information architecture, systems that let others create and scale. My design thinking is evolving toward understanding that the best design disappears. I want to contribute to making technology that helps people stay present with each other and the world around them, creating tools that feel like extensions of how people naturally think and interact rather than systems they have to manage.